-Artwork I need to Find-
The shifting tides of world politics once more bring old tensions to the forefront. In the far north, the virtues of democracy and republicanism ring bright, high idealists in the parliaments of Hillsbrad, Gilneas and Lordaeron proclaiming ideological crusades against the dreaded socialism. The Stromic Commonwealth, united in its new form of state, marches out to confront the dread eldritch horrors that spew forth from the portal within the Wetlands.
The Dwarven Empire turns in on itself, split by feuding clans and a splintered senate. The jilted Dark Irons hide themselves from their brethren within the ancient city of Shadowforge, and little is certain in the chaotic south.
To the west, news of a new continent; uncharted coasts are conquered and claimed by the banners of humans and goblins alike, eager to find riches and glory in settling the new world.
And on the old continent, the flames and smoke of industry choke the air. In human lands, cities grow, soot-stained workmen and women and children producing goods en masse that are exported in abundance.
The furnace of change bellows and roars, hungrily.
Who shall it consume, and what shall it forge?
IC Rules: You are restricted to only 3 DM request of assistance per DM post, use it sparingly. You are also only able to research two technologies at any one time.
-Lordaeron: Overall: 58 Factories| 38 Government Controlled| 20 Private
Quel’Thalas (Vassal State of Lordaeron): Overall: 5 Factories| 5 Government Controlled| 0 Private.
The Federal Republic of Hillsbrad: Overall: 90 Factories| 38 Government Controlled |52 Private
The Federal Republic of Gilneas: Overall: 1 Factory| 1 Government Controlled
The Kingdom of Alterac: Overall: 95 Factories| 40 Government Controlled| 55 Private
The Stromic Commonwealth: Overall: 48 Factories| 38 Government Controlled| 10 Private
The Kingdom of Grim’Batol: Overall: 20 Factories| 15 Government Controlled| 5 Private
The Kingdom of Ironforge: Overall: 35 Factories| 20 Government Controlled| 15 Private
The Gnomish Confederacy: Overall: 115| Automated Government Factories: 60| Automated Private Factories 40| 15 Private Factories.
The Empire of Anvilmar(Dark Irons):??
The Kingdom of Stormwind (Wealthy Dwarven Minority, Human majority): Overall: 25 Factories| 5 Government Factories| 20 Private
The Gurubashi Empire: 0
The Steamwheedle Cartel: Overall: 115 Factories| 115 Private Weapons Factories.
Kul’Tiras: Overall: 20 Factories | 20 Government Controlled Naval Factories.
(Cost for factory construction will depend on the nation, and the variables at that time. As it will be a lot more difficult for Gilneas to build factories then it would for Hillsbrad as they already have factories that manufacture the components to construct new ones. Therefore it’s cheaper to buy the materials in Hillsbrad and build them there. )
Infrastructure: Infrastructure, isn’t so much of a specific amount of rail-roads or roads in general as it is a generalized number. The number goes from one to one-hundred and acts as a rough idea of what the infrastructure in your nation would look like, however remember as you begin to construct more infrastructure you have to maintain it as well and it may decrease your over all income.
Now, to provide a few examples I have provided you with a few of the ‘mile-stones’ as it could be said in terms of infrastructure upon the scale from 1-100.
1: Dirt roads for the most part, with a few stone paths in major cities or near them.
10: Large stone highways to assist in facilitating travel by horse.
25: Several small railroads have been established across the nation, assisting in the movement of goods from one side of the nation to the other.
50: Railroads span almost the entire Nation, a station for every town above a thousand people. A new road system has begun construction for the ‘motorized carriages’.
75: Massive smooth roads have been constructed, massively assting in the facilitation of travel using the motorized carriages.
100: Modern day highway system.
Lordaeron: 30 Infrastructure Level.
Quel’Thalas (Vassal State of Lordaeron): 25 Infrastructure Level
The Federal Republic of Hillsbrad: 45 Infrastructure Level
The Federal Republic of Gilneas: 15 Infrastructure Level
The Kingdom of Alterac: 46 Infrastructure Level
The Stromic Commonwealth: 25 Infrastructure Level
The Kingdom of Grim’Batol: 20 Infrastructure Level
The Kingdom of Ironforge: 25 Infrastructure Level
The Gnomish Confederacy: 48 Infrastructure Level
The Empire of Anvilmar(Dark Irons):??
The Kingdom of Stormwind (Wealthy Dwarven Minority, Human majority): 18 Infrastructure Level
The Gurubashi Empire: 10 Infrastructure Level
The Steamwheedle Cartel: 55 Infrastructure Level
Kul’Tiras: 25 Infrastructure Level
For researching technology, you can only at any one time research two pieces of technology this is to encourage the spread of technology between nations. Just as well, every nation except for Gilneas and the Gurubashi start with every Year 1 Technology.
- Spoiler:
Army Doctorine: The Army Doctrine subcategory focuses on tactical advancements as well as army planning.
Post Great War Tactics- 1 Year
Strategic Mobility- 2 Years
Point Defense System- 2.5 Years
Deep Defense System- 4 years
Infiltration - 3.5 years
Modern Army Doctrine- 2 Years
Light Armament: The Light Armament subcategory focuses on light weapon advancements, specifically those used by Infantry.
Modern Musket-1 Year
Bolt-Action Rifle- 2 Years
Modern Gatling Gun- 3 Years
Automatic Hand Guns- 3.5 Years
Automatic Rifles- 4 Years
Heavy Armament: This sub-category focuses on Artillery and Bombs.
Modern Artillery- 1 Year
Modern Bombs- 1 Year
Post-Great War Heavy Artillery-2 Years
Post-Great War Aeronautic Bombs- 2 Years
Mobile Artillery- 3 Years
Aeronautic Engineering: This sub-category focuses on Aeronautic advancements.
Single-Propeller Aircraft- 1 Year
First Generation Gryo-Copter- 1 Year
Advanced Helicopter Construction- 3 Years
Mass-Aircraft Construction- 2 Years
Multi-Engine Aircraft- 2.5 Years
Jet Engine Aircraft- 3 Years.
Mobile Engineering: This sub-category focuses on both tank armament and mobile infantry.
Steam Tank - 1 Year
Modern Steam Tank- 2 Years
Light Oil Driven Tank- 2.5 Years
Medium Oil Driven- Tank 3 Years
Heavy Oil Driven- Tank 3 years
Super-Heavy Tank Destroyer- 4 years
Armored Steam Driven Cars- 1 Year
Armored Oil Driven Cars- 2 Years
Mobile Troop Transportation- 3 Years
Mechanized Infantry- 4 Years
Ship Construction/Ship Class:
Oil Driven Ironclads: 1 Year
Oil Driven Submarines: 1 Year
First Generation Submarine: 2 Years
First Generation Frigate: 2 Years
First Generation Battle Cruiser: 3 Years
First Generation Aircraft Carrier: 4 Years
Civic Construction Engineering:
Civic Electricity- 1 Year
Advanced water, and sewer construction- 2 Years
The Home Telegraph- 2 Years
The First Sky-Scraper- 3 Years
Mass Civic Planning- 4 Years